![]() You don’t generally have to stop midway through a novel and convert it all into You’re getting absolutely Nothing done – but that’s an unfair comparison, because Standard of regular novel-writing, where the focus is Maek Werds, it feels like On porting their games to twine right now, and I myself did it long ago with Theīlack River, and it’s an absolutely gruelling, thankless task. I know there’s a couple of authors working Not making any good progress when in fact they are. Rolled in! So judging our ability to generate output solely based on the metricsįrom an entirely different endeavour can often leave people feeling like they’re Tertiary and quaternary mediums too if people have visuals and sound effects Same! We’re also working with an entire secondary medium (code), and sometimes Things like specific camera directions and shots, and specific actions to be performed,Īnd that’s usually way more important for a script than just a pure wordcount.īecause they’re working with a whole secondary medium, the focus of what’s neededįor a good script is naturally different than what’s needed for a good book. ![]() But the thing is, for a screenwriter, you’re including Is to finish 50 pages of script – which probably initially seems much lower than Of people who run NaNoWriMo in November do a kind of Sister Challenge in AprilĬalled Script Frenzy, aimed at screenwriters. What all this is about… well allow me to explain. WHEN GAYS PLAY HORROR GAMES TUMBLR CODEThere’s a speech bubble graphic in one corner of the banner, some binary code in another, and a square grid pattern at the bottom. end ID. ID: A banner with a blue geometric background, with the words “April 2022″ in small font and then “Twine Frenzy” in a larger font below it. ![]() WHEN GAYS PLAY HORROR GAMES TUMBLR UPDATEI’m happy to answer any questions y'all might have! In terms of updates, I have no real idea when the next update will happen as I still have a lot on my plate IRL, but stay tuned! <3 Once it is finished it will be available on itch.io in its entirety which I’m super excited about but is also a long way away–this is a long project and I want to treat it with the patience it deserves to deliver to y'all a fun and complete story. I was always planning to move WIH to a private alpha & beta after act one, this is still true! When act one is done there will be no more public updates until the game is finished! When I get to the same scenes in the re-write I’ll update the cscript version in order to complete act one and leave cscript on, at least, a definitive note.Īfter act one is done, I will not continue writing in cscript and the dashingdon game will not be updated. That means that the dashingdon version will remain as is. As I move things to twine they will be re-written into second draft format before moving on to act two! Second: Act One is being re-written!Īct one isn’t done, but I’ve lost motivation to keep writing it in its current state when I have a lot of changes that I want to make. The game will be considered 16+, this is something I’ve been thinking of for a long time, and which I believe was a mistake to not make a decision on from the beginning.Īct 1 will remain up on dashingdon for all, but interacting with the twine version will be 100% 16+ only, and I’d appreciate it if this was honored all around. Announcement: The Future of When it Hungersĭuring this hiatus period, I’ve been doing a lot of work in the background and wanted to fill you in on some of the changes we’re going to see going forward! First: When it Hungers’ age rating is changing!
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